Archive | The Tamagotchi Phenomenon


Archives | The Tamagotchi Phenomenon

Adopting a Tamagotchi, a very popular trend in the late 90s.

Do you remember the Tamagotchi? 25 years ago, this virtual pet living in a miniature console was all the rage in Japan. Once the game is launched on the North American market, millions of Canadians will adopt this little virtual creature that must be taken care of.

In Quebec, in the winter of 1997 , the Tamagotchi is the most popular toy to slip under the Christmas tree, as evidenced by the Montréal ce soir newscast of October 23, 1997.

Report by Anne-Louise Despatie on the craze for the Tamagotchi toy as Christmas approaches. The newscast is presented by Pascale Nadeau.

“Tamagotchis may well be the star toy of our Christmas in Quebec”

— Host Pascale Nadeau

Specialized stores, supermarkets, but also supermarkets and pharmacies have stocked up accordingly, explains Anne-Louise Despatie in her report.

The journalist compares the enthusiasm for this virtual animal to that for the Bout d'chou dolls a few years earlier, which played the card of realism with an adoption certificate. The Tamagotchis even have a cemetery on the web, she observes.

“It's extremely time-consuming as a toy,” warns Danielle Charbonneau, of the x27;Association des consommateurs du Québec.

This little virtual companion who moves around on the screen of his miniature console does indeed require a lot of attention. With sound warnings, you have to feed it, wash it, entertain it and cuddle it.

Report on virtual animals on the show Branché of September 7, 1997

“We have a solution to your loneliness, you can now adopt a small virtual pet! »

— Journalist Sophie Lambert

“A virtual friend is a little creature who lives on a screen and who demands that his owner take care of him continuously”, defines journalist Sophie Lambert on the show Branché< /em> of September 7, 1997.

His report offers a complete portrait of virtual companions. We meet a young boy, Maxime Doucet-Benoit, who had to fall back on an imitation of the Japanese original: the dinogotchi.

“As soon as I saw this, I immediately wanted to have one!” »

— Maxime Doucet-Benoit

Maxime takes great care of his virtual pet. He longed to own this toy just like a friend, but it cannot replace a real pet. “I love my cat more than my dinogotchi all the time,” he says.

The trend in 1997 is also computer animal software and for adults, to the virtual friend who can take on a human form on our computer station, explains journalist Sophie Lambert.

What do the next few years have in store for us? she wonders at the conclusion of the report. “Perhaps we will one day converse with friends in human form, but who will actually be entirely virtual”, suggests Sophie Lambert.

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