Playing video games has no impact on well-being, study shows


Playing video games has no consequences on well-being, study shows

Scientific data analysis footage is embedded in video games.

Time spent playing video games has no impact on gamers' well-being, concludes a large study conducted by the University of Oxford and published on Wednesday.

We found little to no evidence of a causal link between video gaming and well-being, reads this study that followed nearly 40,000 gamers for six weeks over the age of 18.

For good or ill, the average effects [of video games] on player well-being are likely very small, and more data is needed to determine potential risks, argue the researchers, whose work was published in the journal The Royal Society.

To study their well-being, players were asked about their emotions in daily life, including their level of happiness, sadness, anger or frustration.

The researchers also relied on playtime data provided by the developers of seven video games, from simulation Animal Crossing to in-world car racing. open The Crew 2.

According to the study, the consequences of the video game, whether positive or negative, would be perceptible only if a player played more than 10 hours per day.

These results contradict a study carried out in 2020, in the midst of a pandemic, by the same University of Oxford which then concluded that playing video games could be good for mental health, unlike this one which reports ;a lack of connection.

Video games, especially online games, are regularly accused of affecting the mental health of players, and previous studies have criticized the x27;effect of too long sessions of play on the youngest.

One ​​thing is certain: at present, there is not enough data and evidence for governments to develop laws and regulations aimed at restricting gambling among certain population groups, said Matti Vuorre, one of the authors of the new study.

We know that we need a lot more player data from a lot more platforms to be able to inform policy and advise parents and health professionals, noted his colleague Andrew K. Przybylski.


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