Randy Orton's tattoo artist wins battle against Take-Two and his WWE 2K game
The artist behind five of wrestler Randy Orton's tattoos will receive financial compensation from Take-Two Interactive, which reproduced his works in the wrestling game WWE 2K.
Wrestling star Randy Orton's tattoos should not have been reproduced in Take-Two Interactive's WWE 2K fighting video game series without permission. tattoo artist, according to what an American jury ruled.
Catherine Alexander, who signed Randy Orton's tattoos, had not given permission for the wrestling game publisher to reproduce five of her drawings.
His skulls, tribal signs, Bible verse, dove and rose are featured on the star wrestler's body 14 times on screen.
The tattoo artist had been contacted by the game's publisher only to use one of her designs on its products, against 450 US dollars (610 Canadian dollars), which she had refused.
An American jury agreed with him, ordering Take-Two Interactive to pay him compensation of 3,750 US dollars (5,090 Canadian dollars) in damages.
D 'after court documents, Catherine Alexander's art was easily recognizable to [Randy Orton's] fans and the public.
Take-Two Interactive argued for fair use of the artwork, which it believed allowed it to recreate it on the wrestler's body in the video game. But the company was defeated in court: the judge said that the authenticity of the character was important, and that without his real tattoos, he would have been rejected, especially by fans of World Wrestling Entertainment (WWE).
Catherine Alexander is not the only tattoo artist who had to go to court to assert her rights as a tattoo artist with the video game company Take-Two Interactive.
LeBron James' tattoos, reproduced for the NBA 2K video game series, were also at the heart of a lawsuit from the from tattoo artists.
In 2016, the NBA 2K sports game series, still from Take-Two Interactive, took on the tattoos of basketball star LeBron James without the approval of the artists who had them created, who filed a complaint.
I always felt I had the right to license what I look like d' x27;other people for various merchandise, television appearances and other types of creative work, such as video games, the basketball player said at the time.
With information from BBC