We already knew that Diablo 2: Resurrected will have mod support, but the developers told us that only certain types will be supported. Anything that changes data in an RPG can actually get easier, but any code changes are gone.
In a post-release interview with BlizzConline, lead producer Chris Lena told us that Blizzard appreciates how the mod community has helped keep Diablo 2 alive, but that some choices need to be made in how Resurrected supports the job. He said: “There have been changes in the past that have incorporated code directly into the game, and these are things that we cannot stand.” “But all of the other mods – you know, the ones that use data and that sort of thing – we love to see that.”
On the bright side, data changes should now be a bit easier to implement and implement, thanks to the Resurrected build method. “Over time, we have converted a lot of things that were previously encrypted into data,” says Lena. “So when it comes to that [data] Aside from the edit, there should be more stuff available and it will be easier to access it. “
Mods have been so essential to Diablo 2’s longevity that some fans are remaking it on their own, hoping to recreate it as if Blizzard had never stopped working on it. After 20 years, fans have a choice to party and enjoy the classic fantasy game.
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Diablo 2: Resurrected launches this year, there will be a 1 player alpha game first, before a multiplayer test later, and you can subscribe to it now. You can read this full interview here.
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