FIFA and UEFA They have incorporated another technological method into the world of football to speed up the detection of offside during a match, the semi-automatic offside. Initially, this new additional tool to the VAR had the World Cup in Qatar 2022 as a test date, but apparently it will begin. to start up earlier, specifically for the European Super Cup and for the next edition of the Champions League, as well announced it UEFA last Wednesday. “The system is dead. ready to be used in official matches and to be implemented in each field of the Champions League & rdquor ;, confirmed. UEFA refereeing chief, Roberto Rosetti.
On Wednesday, August 10, in the European Super Cup, he will have The first test of the semi-automatic offside tool took place in the match between Real Madrid and Eintracht Frankfurt. According to UEFA, this new method has already been studied and tested in 188 games since 2020, including Champions League and Women's Euro Cup matches, and according to those responsible “it is ready to be used”.
How does semi-automatic offside work?
This system works with 12 tracking cameras that track the ball and 29 points on the player's body, providing data 50 times a second. The 29 player body detections help to identify the exact position the player is in and if he is on the move. in an offside position, when also comparing with the data extracted from the positioning of the ball. “This innovative system will allow It allows VAR teams to determine offside situations quickly and more accurately, improving the fluidity of the game and the consistency of decisions”, explains Rosetti.
In addition, this system incorporates a3D animation to visualize the play and see when the offside occurs, animation that will appear on the screen. in the video scoreboards of the stadium, so that the fans know in detail how the play has been. This new tool, which complements the VAR, improves two aspects that were lacking in the old method, the excessive time to decide the play and the uncertainty of the public for not knowing if the player was positioned irregularly.