Video game developers themselves were unaware of the closure of Google Stadia
The closure of the Stadia game streaming service, officially notified a few days ago, has taken many developers by surprise. According to several creators directly related to the platform, they have explained on social networks that they found out about the closure with the announcement made public by Google. Simon Roth, creator of the indie game ‘Maia’, assures that he has put months of work into a project that may never see the light of day.
“Every time something negative happens with video games, the people affected, those who sometimes have their lives turned upside down, find out about it through the press or Twitter. Without an email, without phone calls, without notices, without notes on the website & rdquor ;. Going by their reasoning, Stadia was well-structured and working well, but was “doomed from the start” by the board's meddling coupled with a lack of investment.
OH BOY VERY HAPPY TO SEE MONTHS OF MY WORK GOING IN THE BIN AGAIN.
I SURE DO LOVE GAME DEVELOPMENT.https://t.co/DUpBtof8tp
— Simon Roth (@SimoRoth) September 29, 2022
Also on social networks, the developer Tom Vian assures that his game & lsquo; Tangle Tower & rsquo; was ready to debut immediately on Stadia, but now the future of the game seems uncertain. Although Google promises to compensate all affected consumers by refunding any money invested in the platform, it is currently not defined how it will act. the company with the developers, the rest of the other platform partners.
Part of me is just so sad at Google's spectacular mishandling of Stadia. When it was first pitched to me, long before launch, they had so many cool ideas – but conservative strategies, a lack of trust in devs, & absolute underinvestment – it killed it. https://t.co/ykhD5qZYyN
— Rami Ismail (رامي) (@tha_rami) September 29, 2022
On networks there are several examples of creators whose games were scheduled to reach the service in November, but they don't know what to do. are going to do now. “When they first introduced it to me, they had so many great ideas, but conservative strategies, lack of consumer confidence and lack of investment, killed it,” he said. The situation is also bad. causing problems among players of titles like ‘Cyberpunk 2077’ and ‘Red Dead Redemption 2’, which have launched campaigns for the developers responsible for the aforementioned video games to allow their save files to be transferred to other platforms.