Thank you very much for your sincere opinion. This is precisely the difficulty here. by presenting a whole new continent and a new history. But at the same time, to feel the game with stakes, as you say, you already have to play the game. understand where ù Here come these issues and this world which is still foreign to us by developing it beforehand. Unfortunately, this balance is complicated. &agrav; find and we will do our best à look forward to improving on this point.
In a recent interview, you stated that you & precisely too far to reduce the stress involved. How do we achieve this? juggling between content that rewards effort and content that doesn't scare players away with its difficulty. ?
This interview wasn't really on that subject, but I understand what you're saying and it reminds me of a funny anecdote.& ;nbsp;It was a few years ago now, during version 6.2 (released August 2022) of Final Fantasy 14 I think. I came home from work and started the game. the game in the evening – because yes, I play à my own game. I wanted to do an expert dungeon and, for the first time, I fell asleep playing my own game!
"Ié fell asleep while playing &agrav; my own game!"
You fell asleep while playing Final Fantasy 14?
It's ça. As I was doing this dungeon, I felt like I had already done this. seen all its mechanics elsewhere. My opinion may be biased, but I haven't stopped to feel a certain dullness, a "routine" who had settled in. So I said to myself that, by reusing challenge and difficulty mechanics, I would like to improve my skills. for the players, we especially lost originality; since we reused a lot of ideas already in the past. seen in other dungeons or raids in the game. This idea of new and exciting things was missing from the game. discover. The next day I asked for help. allows teams to imagine and propose ideas, each crazier than the last, to potentially integrate them into the game later.
But obviously, when we create new content, we tend to create new content. assimilate it to of difficulty. But by replaying é this new content several times, I believe that we acquire a certain mastery. This is the dynamic that we have put in place for Dawntrail and I can't wait for you to discover our new ideas which are already in place. agrave; plenty of them to spread out until the setting à day 7.3.
"Beyondà fictions, I think Final Fantasy 14is mainly inspired by what happens in the real world."
I still think that a lot of players like difficult content that takes them out of the repetitive loops of gameplay that they can all do days. I would ideally like the mastery of difficult content to come from the help of the community. With the help of guides, advice or simply help with players.
During one of the announcements for the Dawntrail expansion, you almost became an internet meme by pushing back the release date of the expansion to allow people to enjoy the expansion. Elden Ring DLC released à the same period. Did this game inspire you? for Dawntrail ?
Not really. The extensions of Final Fantasy 14 are instead inspired by the base game itself that we are simply expanding small to large. little. More than other video games, I would say that Final Fantasy 14 is more inspired by video games. through media such as manga, films, novels or anime. But beyond that fiction, I think that Final Fantasy 14 is mainly inspired by what happens in the real world.
During the press tour of Final Fantasy 16(editor's note: last é episode dated of the series of which Naoki Yoshida is director), I had the impression that the whole world was falling into gloom and doom. and that a kind of shadow hovered over humanity. in general. I had the impression that bad news and situations were happening all over the world. But I thought that most of these situations could be resolved through discussion and it was these kinds of thoughts that I wanted to bring into my life. manage à Dawntrail. On the other hand, I cannot hide an inspiration from God of War and Game of Thrones for Final Fantasy 16.
So you haven't played the game yet. à Elden Ring ?
My team and I are all gamers. We love seeing what's being done out there. side and we actually played &agrav; Elden Ring. This title is fascinating in its approach to telling a storyline, but with very little ;éelements and cinematic scenes. The fact of arriving at Creating an entire world filled with many secrets without ever holding the player's hand inspired us a lot. for our work. Finally, I will say that the latest games in the "Legend of Zelda" series also left a big impression on us ;s in recent years.
Teilor Stone has been a reporter on the news desk since 2013. Before that she wrote about young adolescence and family dynamics for Styles and was the legal affairs correspondent for the Metro desk. Before joining Thesaxon , Teilor Stone worked as a staff writer at the Village Voice and a freelancer for Newsday, The Wall Street Journal, GQ and Mirabella. To get in touch, contact me through my teilor@nizhtimes.com 1-800-268-7116